Screenplay Beat Sheet
Screenplay Beat Sheet
A beat sheet can
help you pick moments that keep your narrative thrust moving forward. So why
aren't you using one?
Your screenplay is built up of individual story beats that
create emotional reactions in the reader and viewer. These beats are based
on classic screenplay structure. The
beats help guide the character arcs, story
structure, and even your elevator pitch. So where do the beats come
from? A lot of people find Save the Cat a little overrated and it
seems like every writing website has their own template.
Well, I am proud to bring No Film
School its own beat sheet template and our readers a free beat sheet they can
use to help structure their screenwriting work.
Let's dive in and talk about the
important parts of a screenplay.
What's a beat sheet?
A list of emotional moments in a
feature film screenplay that helps a writer outline their story.
There are writers all over who
love to follow beats and others who think they're a waste of time. I tend to
like any tool that helps me really whittle down an outline and follow the
character and plot points. Beat sheets are just a tool and only function as
well as your story, so think about how to implement them moving forward. Do
whatever works best for you.
Now let's take a look at what
works best for me and, hopefully, it helps you.
Beat Sheet Template
Writing is terrible and hard and
maddening. But when you have a spark of an idea, nothing feels better than
beating it out and setting up all the emotional payoffs. I love beating out a
story because it truly gives me something to clearly work toward. A great beat
sheet, coupled with our story map, gets my drafts ready to go out into the
world.
Now that you've seen the
template, let's go through the individual beats and look at a few movie
examples to hammer home a few points.
The Movie Beat Sheet
1. The First Frame
We know the importance of first and final frames and we've
covered the best opening scenes of all time, so I
won't belabor the point. You need to grip the audience right away. A script reader will tell you that the first ten
pages are where they make the determination about whether or not they want to
recommend a script. So make your opening image stand out and try to link it to
the theme of the story.
Think about how Manchester
By The Sea opens...how the story is set and how the theme of family
and resilience is introduced. Find a way to stand out, even subtly, and make
everyone want to read more.
2. The World Around Us
After we're hooked, steep us in
the world. I want to know who inhabits these areas and what's going on in the
world. Are we in the present, past, future? This is where you really set the
tone as well. If you're writing a comedy, these pages should have people
laughing. If it's a drama, give us some drama.
I don't think there are better "world-building"
scenes than the ones within Blade Runner. They are quick hits that
show us a dystopian future. These hits occur before the opening scene. Now
would be important to point out that beats are malleable. They can come in a
different order and be switched up to fit the story you want to tell.
Video is no
longer available: www.youtube.com/watch?v=itBfsIWXptc
3. Protagonist Introduction
At some point, we need to meet
your protagonist. It would be wise to give us
a character introduction and character name that are also
indicative of the tone of the story. There are no Gaylord Fockers in American
Beauty. When we meet your main character, we want to know them and know
their story. Try to put them in a situation that makes us care about them or
understand their struggle.
Look at how we meet Craig
Robinson's character in Hot Tub Time Machine. We know immediately
that he's too good for this job. We see a guy with an expensive car be a dick
to him as well. We're on his side from the start and we're laughing.
4. The Character Traits
This is another good time to
point out that some of the beats can occur in the same scene, or series of
scenes together. When you meet your character, we need to see what's driving
them. what stands out about them. What do we think they need to change? Hint at
possible arcs. Allude to who they are and how they interact with others.
Game
Night does this
especially well. We know the level of competitiveness of the leads and
why they work well together. So, naturally, the movie is driven by that force
and by the forces pulling them apart.
Video is no
longer available: www.youtube.com/watch?v=h0WcBJOpRdA
5. The Emotional Hurdle
We talk a lot about an external conflict in stories,
but what about internal conflict? We want to know
what's inside the character that can hold them back. What needs to come out
over the journey? In Love, Simon, this is a literal coming out.
Simon is dealing with the struggle of who he is, how society views him, and the
fear of if anyone will be around when he shows them who he really is on the
inside. These hurdles don't just happen in the first act, but it's where we set
them up so they can be paid off later.
6. The Physical Hurdle
This is the beginning of
the external conflicts in
the story. Again, these beats get repeated, but we need to know what impedes
the characters. But even in act one, we need to know what will be in the way.
In an adventure movie, it could be an opening set piece that shows the world
and tone. Or in a science fiction movie, it could be navigating a world you're
not used to in a place where you have no allies.
One of the most inventive
versions of this is from The Terminator, when Kyle Reese arrives on
earth he has to navigate cops and city streets in order to find Sarah
Connor.
7. The Reason Forward
Each protagonist's quest needs to
have a reason behind it. When do we break from act one to act two? What's the
driving force. For Indiana Jones, it's the thrill and the call from Army
intelligence. He wants to stop the Nazis, that's his external driving force,
but he also wants to secure the greatest find in human history. So that's
something to get on a plane across the globe for...that and Marion
Ravenwood.
8. The Decision to Try
As you enter the second act, your
character needs to fully decide to participate in the quest. This decision to
try, to put it all on the line, is the most important one of the script.
This is what sets the audience off on an adventure, or even just begins to
change their life. Not always for the better. It wasn't enough for Frodo to get
the ring to Rivendale. He has to seize the moment and offer to get it to Mordor
as well.
9. Why We’re Here
People who have read Save
the Cat have heard of the promise of the premise...this is my version.
Why would butts be in seats to watch your movie? What are those trailer moments
that draw the crowds? This is where it shines! But I think we do need a series
of scenes that really give people those trailer moments. If you went to an
action movie, you'd want to see huge set pieces. If you went to rom-com, you
want to see people falling in love. And if you went to a horror movie, you want
the kills.
This is where Scream racks
up the body count and gives you the suspects. These scenes are the reason you
chose to write the script. So have fun, be bold, and stay
interesting.
10. Antics and Escapades
These are the actual events within
the promise. I think it's important to look at them in two different beats.
This is the first. In these, you want the payoffs to be fun and engaging. This
is where things go right. Your characters could even get a bit cocky here. We
often associate these pages with the genre. In heists, it's the break-in. There
can be comedy set pieces, but what about within dramas?
Take a movie like Spotlight.
While the successes here involve an investigation, the answers to the questions
are damning. This is not fun and there's no joy here, but as the intrepid team
gets answers, the story moves forward.
11. Consequences and
Casualties
One thing we need to see is a
failure. Things can't go smoothly. Beats of failure are the most important part
of a second act. This is where great characters deal with their actions. When
you see your character fail, you can expose the character traits you want to
see them fix. You can also build in the backstory to explain those failures.
The more we know about the people within the world, the more we will root for
them. Or against them. depending on your story.
One thing I love about the
failures in Infinity War is that they come with
consequences. If Peter Quill doesn't hit Thanos here, he might have saved more
lives. But we know his flaws...he's cocky and arrogant...and so does Thanos.
When Peter fails, we set up the necessity to see him succeed, although it might
take another movie for that.
12. The Final Straw
At some point, we need to see the
straw that broke the camel's back. What's the low point? The one where people
want to quit. Where the mission stops making sense. I think this is gracefully
handled in Saving Private Ryan. We see characters lose their
friends, brave danger, all to find this one guy, who when they get there
won't come home.
It provides a breakdown not only
for the characters but for the theme of the movie. What's war? Why are we
fighting?
Is this all worth it?
13. Rock Bottom
After your character has found
their worst failure, we need to see them wallow. Wallowing scenes can still be
funny or dramatic or action-packed. Think about how John McClane deals with the
knowledge that his wife has been taken. He runs to the roof, she's not there,
he's being shot at by the Feds and by terrorists, it's insane. Let him think
it's all over. Let him think he's going to lose.
Let him wallow in that
loss.
And make that loss hurt.
Make the worst part of their day
or life reflect the worst thing they're going through. A divorce. A terrorist
takeover. The city of Los Angeles. Make it all the worst.
14. The Bounce Back
Once you've hit rock bottom you
can only go up. When the story bounces back, it can in a big way. You player
was down, but now he's up taking one last swing, or one last run through the
airport to get the girl like in Love, Actually. We want to see
that passion and desire bubble up into palpable action.
15. Triumphs
We all like a winner. Maybe these
triumphs come at the expense of someone else, or maybe they're just minor wins.
Maybe your characters lose, but thematically we should see what you want to
communicate to the audience triumph here. That's the lesson, the moral, the
reason you want people to tune in and watch. This is where you deliver that
lesson, bitter, sweet, or somewhere in between.
Don't let anyone down.
Think about the payoffs in movies
like Apollo 13. We sit on the edge of our seat for two hours. Give
us a reason to cheer!
16. The Final Frame
We covered the first and final frames above. But this
is where your story ends. What image will you leave in your reader's mind? What
can sum up the story or sum up the intentions of the story and close the loop
of the character's journey? I love the final frames of Being There,
the Hal Ashby movie. It's a classic that turns god into a fool. Or maybe we're
fools for believing in god?
You need some film theory to figure it out, but once you've seen
it you'll never forget it.
When I'm writing I like to
estimate where I should be on which page of the screenplay. These estimates
help me trim and cut from the story and allow me to explore other plot points
if I think I have space and pacing setup properly. While all the math I do is
theoretical, a website called Beat Sheet Calculator allows you to plug in
estimates while making your sheet.
As their website states:
"The
Beat Sheet calculator allows you to enter the total projected number of pages
in your screenplay, and then returns to you a beat by beat sheet of the fifteen
major events in the Blake Snyder Beat Sheet."
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